In my current role at Kyodai (SOEDESCO) I am working as Level designer and Environment artist on the projects:
-Truck driver - The American dream
-Truck driver - The Dutch connection
I 3D modeled with optimized geometry (polycount, LODs, baking, masking, unique texturing or reusing materials) and clean UVs for unique assets or modular urban environment kits, used consistent texel density, atlas/trim sheets.
In UE5 made worldbuilding, blockout; set dressing and lighting for locations with different functions. I set up materials, vertex painting, blueprints, LODs, collisions, and lightmaps while optimizing the performance for the target hardware. Populate the game world with NPC pedestrians.
I initiated and created documentation and cheat sheets that improved collaboration and speed across the team; made detailed researches for featured tasks.
I collaborated closely with game designers, testers and other artists to support composition, readability, and gameplay.